Creating a Level

This is a video tutorial on creating a simple custom Level in the Hurtworld SDK.

To do this tutorial you will need:
 * Unity (as of June 2016, v5.3.4f1)
 * The Hurtworld SDK (found in Steam > Library > Tools > Hurtworld SDK)

Uploading to Steam Workshop
See Uploading a Level to Steam Workshop

Scripts:
There are a few C# scripts embedded in the SDK, with these you can achieve special effects and events that won't be depending on the server running Oxide or special Oxide scripts.

BiomeEffector
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BiomeManager
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BiomeUtility
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CreatureSpawnDirector
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DestroyChildrenOnServer
??

EffectZone
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EffectZoneBuilderFluidEffect
This can be used to create a range of different effects on players (and vehicles?)

Create a TriggerCollider and set the layer to LogicalTriggers. Several scripts can be added to one TriggerCollider.

- The options below are available, but could really use some explaining from @dev
 * Fluid effect type (Tons of options - many not working - needs a chapter on itself..)
 * Modifier type
 * Apply positive
 * Apply Negative
 * Compounding
 * Value
 * equilibrium coefficiency

GiveItemTrigger
This can be used to give players objects.

Create a TriggerCollider and set the layer to LogicalTriggers.
 * Alive Expiry Time (How often it resets? From my testing only -1 works)
 * Item Codes (How many different items to give) (list is bugged on mac btw)
 * Counts (ammount given)

GroundMarker
Must be added to the terrain in order for things to spawn there. Doesn't seem to work on other meshes, unfortunately.

LadderCollider
Add this to enable climbing on a mesh. Make sure the normal is facing the player,

LevelRootRegister
Must be added to the LevelObjects parent

Biomes:
There are 12 different Biome presets to choose from in the SDK. However only some of these are functional. *Perhaps a developer could clarify and add info*
 * StartingCoast (Temperature: ??, Effects: n/a, Visual: Bright semi warm, saturated.)
 * HotDesert (Temperature: ??, Effects: n/a, Visual: Warm, saturated. *Red Desert Standard)
 * Saltflats (Temperature: ??, Effects: Radiated, Visual: Very Bright white, de-saturated.)
 * ExtremeDesert (N/A? Temperature: ??, Effects: --, Visual: -- )
 * Arctic (Temperature: ??, Effects: --, Visual: cold colors, blueish *Arctic standard)
 * Toxic (N/A? Temperature: ??, Effects: --, Visual: -- )
 * Irradiated (N/A? Temperature: ??, Effects: --, Visual: -- )
 * Forest (N/A? Temperature: ??, Effects: --, Visual: -- )
 * ExtremeArctic (N/A? Temperature: ??, Effects: --, Visual: -- )
 * Savannah (Temperature: ??, Effects: --, Visual: Warm, desaturated. *Yellow Desert Standard )
 * YellowForest (Temperature: ??, Effects: --, Visual: -- )
 * Wasteland (Temperature: ??, Effects: radiation, Visual: gritty )